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How to Create Motion Graphics with Claude Opus 5.5

Turn a clear creative brief into animated charts, kinetic typography, and product stories, then refine the result through conversation.

You have the numbers for a product update, a headline, and a brand palette. What you need is a video that makes those pieces feel connected. With Claude Opus 5.5 in Vibe Motion, you can describe that story instead of building every animation by hand.

The distinction matters: Claude writes the animation code; Vibe Motion previews and renders it. This is a code-based motion graphics workflow, not a model synthesizing footage. It is particularly useful for text, charts, diagrams, and designed layouts that you want to revise precisely.

A Vibe Motion showreel example, not the output of the sample brief below.

Why use Claude for motion graphics?

An animation brief combines several problems: information hierarchy, layout, timing, and implementation. A coding model can translate those constraints into an editable composition. Anthropic describes Opus 5.5 as a model for coding and long-running agentic work in its official model overview. That makes it a relevant option for this workflow, not a guarantee that every first draft will be ready to publish.

Start with a bounded task: a product announcement, a quarterly results clip, an animated infographic, or a typographic ad. For live-action footage or detailed character performances, this workflow is not a substitute for a dedicated production pipeline.

1. Select Opus 5.5 and write the brief

Open Vibe Motion, choose Claude Opus 5.5 in the generator's model selector, and describe your video. Model selection requires a paid plan; free users use the default model. See current plans and credits before generating.

Give the agent the actual words and numbers you want on screen, the audience, the aspect ratio, and a visual direction. You do not need to specify every second. Let the agent propose pacing, then adjust it after watching. Here is a complete brief using fictional sample data, not real customer results:

Create a motion graphics update for a fictional SaaS product called Relay.
Audience: customers and investors. Format: landscape 16:9.

Use exactly this sample data:
Monthly recurring revenue: April $42,000; May $51,000; June $63,000.
Active teams: April 180; May 225; June 290.
Average setup time: down from 12 minutes to 4 minutes.

Open with "Less setup. More momentum."
Build a three-bar revenue chart with a zero baseline, month labels,
and dollar values. Highlight the 50% revenue increase from April to June.
Then show active teams growing from 180 to 290 and a before/after
comparison of setup time. Finish with "Meet the new Relay" and "relay.example".

Use a white background, charcoal text, emerald chart bars, and a coral
accent for the final call to action. Keep type large and labels readable.
Use coordinated transitions and let each key number settle before moving on.
Choose the pacing to fit the content; do not rush the final frame.
Add restrained transition sound effects and quiet instrumental background
music that fades out at the end. No voiceover. Do not invent extra metrics.

This brief has a story: revenue grows, more teams use the product, and setup gets shorter. It also sets guardrails. Exact values and a zero-baseline chart are more useful than simply asking for something “stunning.” The 50% revenue increase is calculated from $42,000 to $63,000; it is not a claim about all the other metrics.

2. Watch the first draft like an editor

Play the preview from beginning to end. First check correctness: labels, currency, chart proportions, and spelling. Then check readability: can you absorb each number before the next scene? Finally, check motion: does it guide your attention or compete with the message? Attractive movement cannot rescue an unreadable chart.

Treat the first generation as a draft. Ask for a specific change while naming what should stay. These follow-ups keep revisions focused:

Make the numbers easier to read

Keep the layout, colors, and data. Hold the completed revenue chart longer, enlarge the dollar labels, and reduce movement behind the text. Keep the zero baseline.

Improve the transition

Keep the opening and closing scenes. Replace the cut between revenue and team growth with a coordinated transition: clear the chart labels first, then bring in the team count. Avoid overlapping headlines.

Adapt it for mobile

Recompose this as a vertical 9:16 video, not a cropped landscape video. Stack the chart and headline, keep every value visible, and leave comfortable margins around the call to action.

3. Add assets and audio with a purpose

Upload your real logo or product screenshot when accuracy matters. For a background or supporting illustration, ask the agent to use image generation. Keep essential headlines and chart labels as composition text instead of baking them into an image, so they remain easier to revise.

Generate a subtle abstract paper-texture background for the closing scene. Keep it low contrast behind the existing headline. Preserve all text, data, colors, and timing. Do not generate a new logo.

For audio, request one quiet background track from the available library and a few sound effects on meaningful transitions. More sounds do not necessarily make the video better. Ask for music to fade out with the ending, then listen to the mix. If the clip will play silently in a feed, make sure its message works without audio. Image generation uses additional credits.

4. Export and review the MP4

Open Export MP4 to choose local or cloud rendering, resolution, and frame rate. Start with 1080p at 30 fps for a typical product update. Use 60 fps when smoother motion is worth the extra rendering work. Changing resolution preserves the aspect ratio; making a vertical version requires recomposing the layout.

Local rendering is free and runs in a supported browser. Cloud rendering costs 10 credits and saves the output to the project's Renders. Complex effects can render differently between paths, so watch the downloaded file, not just the preview. Check the beginning, final frame, text edges, and audio before publishing.

A better prompt starts with a real job

“Make a cool animation” leaves every decision open. “Explain our three product improvements to existing customers, using these numbers and this closing message” gives the model something to solve. Keep the facts fixed, leave room for visual interpretation, and revise one concern at a time. That is a more repeatable process than adding more style adjectives.

Frequently asked questions

Does Claude Opus 5.5 generate an MP4 directly?
Not in this workflow. Claude writes and revises animation code. Vibe Motion runs that code in a preview and renders the composition to an MP4.
Do I need to know how to code?
You can describe the video and request revisions in plain language. Reviewing the preview is still important: check labels, chart values, pacing, layout, and audio before exporting.
Can I use Opus 5.5 on the free plan?
Vibe Motion reserves model selection, including Claude Opus 5.5, for paid users. Free users can create with the default model. Generation uses credits; check the current pricing page for plan details.
Can I add images, music, and sound effects?
Yes. You can upload assets, ask the agent to generate an image, and request audio from the available music and sound-effects library. Image generation uses additional credits. Listen to the preview and exported file to check the mix.

Turn your next update into a motion graphic

Bring a headline, a few verified numbers, and a clear audience. Select Opus 5.5 on a paid plan or try the default model to explore the workflow.

Create in Vibe Motion